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bodygrouper/docs/changelog.md

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# Changelog
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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency
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### Version 1.1
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- Created docs

bodygrouper/module.lua

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MODULE.versionID = "public_bodygrouper"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Spawns a bodygroup closet where players can edit their model's bodygroups. Admins may inspect others and configure the closet's model."
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MODULE.Privileges = {
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{

cinematictext/docs/changelog.md

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# Changelog
22

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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency
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### Version 1.1
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- Created docs

cinematictext/module.lua

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MODULE.versionID = "public_cinematictext"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds displays of cinematic splash text overlays, screen darkening with letterbox bars, support for scripted scenes, timed fades for dramatic effect, and customizable text fonts."
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MODULE.Privileges = {
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{

compass/docs/changelog.md

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# Changelog
22

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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency
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### Version 1.1
48

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- Created docs

compass/module.lua

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MODULE.versionID = "public_compass"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds a rotating HUD compass display, spot markers showing enemy bearings, support that requires workshop icons, pinging of points of interest, and compass size configuration."
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MODULE.WorkshopContent = "3527540414"
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MODULE.NetworkStrings = {"mCompass_AddMarker", "mCompass_RemoveMarker"}

corpseid/docs/changelog.md

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# Changelog
22

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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency
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37
### Version 1.1
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- Created docs

corpseid/module.lua

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MODULE.versionID = "public_corpseid"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds the ability to identify corpses after IdentificationTime, use of CorpseMessageFont for 3D2D text, info display above bodies, configurable identification delays, and logs when corpses are identified."

damagenumbers/docs/changelog.md

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# Changelog
22

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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency
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### Version 1.1
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- Created docs

damagenumbers/module.lua

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MODULE.versionID = "public_damagenumbers"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds floating combat text when hitting targets, different colors for damage types, display of damage dealt and received, scaling text based on damage amount, and client option to disable numbers."
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MODULE.NetworkStrings = {"expDamageNumbers"}

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