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localization
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28 files changed

+64
-23
lines changed

28 files changed

+64
-23
lines changed

bodygrouper/languages/english.lua

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NAME = "English"
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LANGUAGE = {
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manageBodygroups = "Manage Bodygroups",
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changeBodygroups = "Change Bodygroups",
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bodygrouperModuleName = "Bodygroup Editor",
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bodygrouperModuleDesc = "Spawns a bodygroup closet where players can edit their model's bodygroups. Admins may inspect others and configure the closet's model.",
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bodygroupChanged = "You changed %s bodygroups.",

bodygrouper/module.lua

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@@ -7,12 +7,14 @@ MODULE.Public = true
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MODULE.Features = {"Adds a spawnable closet entity for editing bodygroups", "Adds the ability to customize its model via BodyGrouperModel", "Adds menu access that requires proximity or privilege", "Adds an admin command to view another player's bodygroups", "Adds a networked menu for editing bodygroups"}
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MODULE.Privileges = {
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{
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Name = "Manage Bodygroups",
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Name = "manageBodygroups",
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ID = "manageBodygroups",
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MinAccess = "admin",
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Category = "Bodygroups",
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},
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{
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Name = "Change Bodygroups",
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Name = "changeBodygroups",
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ID = "changeBodygroups",
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MinAccess = "admin",
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Category = "Bodygroups",
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}

broadcasts/languages/english.lua

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NAME = "English"
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LANGUAGE = {
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canUseFactionBroadcast = "Can Use Faction Broadcast",
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canUseClassBroadcast = "Can Use Class Broadcast",
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broadcastsModuleName = "Broadcasts",
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broadcastsModuleDesc = "Allows staff to broadcast messages to chosen factions or classes. Every broadcast is logged and controlled through CAMI privileges.",
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classBroadcastLabel = "[CLASS BROADCAST]",

broadcasts/module.lua

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}
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MODULE.Privileges = {
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{
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Name = "Can Use Faction Broadcast",
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Name = "canUseFactionBroadcast",
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ID = "canUseFactionBroadcast",
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MinAccess = "superadmin",
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Category = "Broadcasts",
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},
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{
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Name = "Can Use Class Broadcast",
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Name = "canUseClassBroadcast",
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ID = "canUseClassBroadcast",
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MinAccess = "superadmin",
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Category = "Broadcasts",
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}

cinematictext/languages/english.lua

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NAME = "English"
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LANGUAGE = {
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useCinematicMenu = "Use Cinematic Menu",
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bigSplashTextLabel = "Large Splash Text",
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cinematicMenuDesc = "Open the cinematic text menu.",
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cinematicMenuTitle = "Cinematic Text",

cinematictext/module.lua

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@@ -7,12 +7,14 @@ MODULE.Public = true
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MODULE.Features = {"Adds displays of cinematic splash text overlays", "Adds screen darkening with letterbox bars", "Adds support for scripted scenes", "Adds timed fades for dramatic effect", "Adds customizable text fonts"}
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MODULE.Privileges = {
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{
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Name = "Use Cinematic Menu",
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Name = "useCinematicMenu",
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ID = "useCinematicMenu",
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MinAccess = "admin",
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Category = "Cinematics",
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},
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{
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Name = "Use Cinematic Menu",
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Name = "useCinematicMenu",
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ID = "useCinematicMenu",
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MinAccess = "admin",
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Category = "Cinematics",
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}

cutscenes/languages/english.lua

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NAME = "English"
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LANGUAGE = {
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useCutscenes = "Use Cutscenes",
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cutsceneCommandDesc = "Play a cutscene for a target player.",
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globalCutsceneCommandDesc = "Play a cutscene for everyone.",
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globalCutscenePrompt = "Select a cutscene to play globally:",

cutscenes/module.lua

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@@ -8,7 +8,8 @@ MODULE.Public = true
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MODULE.Features = {"Adds a framework for simple cutscene playback", "Adds scenes defined through tables", "Adds syncing of camera movement across clients", "Adds commands to trigger cutscenes", "Adds the ability for players to skip"}
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MODULE.Privileges = {
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{
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Name = "Use Cutscenes",
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Name = "useCutscenes",
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ID = "useCutscenes",
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MinAccess = "admin",
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Category = "Cutscenes",
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},
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NAME = "English"
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LANGUAGE = {
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staffHUD = "Staff HUD",
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developmentHUD = "Development HUD",
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developmenthudModuleName = "Development HUD",
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developmenthudModuleDesc = "Shows a staff-only HUD with live performance metrics and other development data. Access requires a CAMI privilege and can be toggled as needed."
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}

developmenthud/module.lua

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@@ -5,12 +5,14 @@ MODULE.version = 1.23
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MODULE.desc = "developmenthudModuleDesc"
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MODULE.Privileges = {
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{
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Name = "Staff HUD",
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Name = "staffHUD",
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ID = "staffHUD",
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MinAccess = "superadmin",
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Category = "Development HUD",
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},
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{
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Name = "Development HUD",
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Name = "developmentHUD",
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ID = "developmentHUD",
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MinAccess = "superadmin",
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Category = "Development HUD",
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}

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