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alcoholism/docs/changelog.md

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# Changelog
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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency:
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- `ResetBAC()``resetBAC()`
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- `AddBAC()``addBAC()`
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- `IsDrunk()``isDrunk()`
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- `GetBAC()``getBAC()`
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### Version 1.1
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- Created docs

alcoholism/module.lua

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MODULE.versionID = "public_alcoholism"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds drinkable alcohol that increases a player's intoxication level. High BAC blurs vision and slows movement until the effect wears off."

donator/docs/changelog.md

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# Changelog
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### Version 1.2
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- **Changed**: Updated function naming convention from PascalCase to camelCase for consistency:
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- `GetAdditionalCharSlots()``getAdditionalCharSlots()`
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- `SetAdditionalCharSlots()``setAdditionalCharSlots()`
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- `GiveAdditionalCharSlots()``giveAdditionalCharSlots()`
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### Version 1.1
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- Created docs

donator/module.lua

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MODULE.versionID = "public_donator"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds libraries to manage donor perks, tracking for donor ranks and perks, configurable perks by tier, and commands to adjust character slots."
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MODULE.Privileges = {
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{

tying/module.lua

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MODULE.versionID = "public_tying"
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MODULE.author = "Samael"
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MODULE.discord = "@liliaplayer"
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MODULE.version = 1.0
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MODULE.version = 1.2
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MODULE.desc = "Adds handcuff items that restrain players, logging for tie and untie events, support for roleplay arrests, timed escape minigames for prisoners, and compatibility with the search submodule."
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MODULE.NetworkStrings = {"searchExit", "searchPly"}

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