Panic when dynamic linking is enabled in bevy_motion_matching
#683
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Steveplays28
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bevy_motion_matching
commit8c0bc7b
When compiling with Bevy's
dynamic_linking
feature, we get a panic (attempt to add with overflow
) on startup, which seems to point tobevy_motion_matching::action::PlayerAction
, see below.panic_bevy_0_15.log
I tried disabling and making changes to the
PlayerAction
plugin in the project, but I haven't been able to fix it.Why would this happen in this case?
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