This repository was archived by the owner on Nov 22, 2023. It is now read-only.

Description
In favor of 2D
- water dynamics kind of suck
- expensive
- hard to understand and use for gameplay
- dumb stability problems that are very hard to solve
- animations are harder, especially for moving up and down slopes
- signal rules are much simpler to understand in 2D
- reproducible builds are harder
- art is substantially more expensive, and much harder to make look nice with prototype art
- 2D is more familiar to factory builder players
In favor of 3D
- already built
- water dynamics are wildly cool to watch
- very pretty screenshots, even with very crude models
- 3D terrain generation is pretty
- cool mechanics with height available
- 2D is more familiar to factory builder players
- 2D art style would need to be decided upon and refined (leaning towards a paper-Mario bouncing stickers look)