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This repository was archived by the owner on Nov 22, 2023. It is now read-only.
This repository was archived by the owner on Nov 22, 2023. It is now read-only.

Consider moving back to 2D #997

@alice-i-cecile

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@alice-i-cecile

In favor of 2D

  • water dynamics kind of suck
    • expensive
    • hard to understand and use for gameplay
    • dumb stability problems that are very hard to solve
  • animations are harder, especially for moving up and down slopes
  • signal rules are much simpler to understand in 2D
  • reproducible builds are harder
  • art is substantially more expensive, and much harder to make look nice with prototype art
  • 2D is more familiar to factory builder players

In favor of 3D

  • already built
  • water dynamics are wildly cool to watch
  • very pretty screenshots, even with very crude models
  • 3D terrain generation is pretty
  • cool mechanics with height available
  • 2D is more familiar to factory builder players
  • 2D art style would need to be decided upon and refined (leaning towards a paper-Mario bouncing stickers look)

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    architecturalChanges to the organization and patterns of the codecontroversialNeeds careful analysis and testing before proceedinggame designImagining and refining the possibilities

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