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🐛 Aura sub effect power rounding up #7809

@MowFord

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@MowFord

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OS / platform the server is running (if known)

Noticed pulling data points for my geo PR. If we add an aura status effect with a float subpower, it gets rounded up when applying the effect. No idea what kind of voodoo is happening behind the scenes with aura effects

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Branch affected by issue

base

Steps to reproduce

  • !exec player:addStatusEffectEx(xi.effect.COLURE_ACTIVE, xi.effect.COLURE_ACTIVE, 0, 3,30,539,1.66,0,xi.effectFlag.AURA)
  • see that the regen power is 2 when we sent 1.66 as the subpower for subeffect GEO_REGEN
  • !exec print(player:getStatusEffect(xi.effect.COLURE_ACTIVE):getSubPower())

Expected behavior

casting from double to uint should truncate power?

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