RotationAtSpeed #184
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Hello, |
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Hey @Sucrmb, The reason you get this warning is that Quaternions can only represent 360-degree rotations. So, when you add 360 to the initial rotation, you get the same rotation. It's the same limitation that doesn't allow to perform a more than 180-degree rotation using Quaternions. But you address this limitation by creating an incremental 90-degree rotation with |
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Hey @Sucrmb,
The reason you get this warning is that Quaternions can only represent 360-degree rotations. So, when you add 360 to the initial rotation, you get the same rotation. It's the same limitation that doesn't allow to perform a more than 180-degree rotation using Quaternions.
But you address this limitation by creating an incremental 90-degree rotation with
CycleMode.Incremental: