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This is exactly what I want to do in the paid Pro version :) However, I haven't planned the re-targeting feature (referencing target objects through relative paths) you mentioned, as I'm afraid it can add lots of unnecessary complexity both for me and for PrimeTween's users. Can you please elaborate on how you see it should work? |
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Well, since you are already using AnimationSequencer. You can directly disable the DoTween stuff and implement those Tween actions with PrimeTween. But one thing important is dat AnimationSequencer rely on cached tweens which DoTween has(Mainly for editor play and runtime re-play). You need to change that and this prcess is painful :) btw you can check this: https://github.com/UnioGame/EasyPrimeTween/tree/main |
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brunomikoski/Animation-Sequencer: A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
You can refer to this library, which is the best one I have used among similar tools.
If it could also support saving edited animations as assets and referencing target objects through relative paths, that would be perfect.
This way, many UI animations that need to be reused can be adjusted uniformly!
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