JulGame Update: June 2023 #5
Kyjor
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi everyone,
If you are actually following the progress of this project, you would know that there have been a lot of changes in the last few months. A few name changes (and possibly another one soon), a bunch of refactoring, and an editor!
Name Changes
Refactoring
I broke julGame into modules in anticipation for eventually becoming a package. Making sure the engine is clearly defined and separated from a game was very important and a large task for myself. I also wanted to make sure every module handles clear, defined tasks so the code can be used in the eventual 3d work.
Building executables
I spent a lot of time working with PackageCompiler.jl to try and understand how building executables works. The biggest challenge was handling loading files.
Editor
I released the first version of the editor. A user should be able to create all components and build scenes with the visual editor.
Documentations and demos
There is so much going on with the engine that I don't think it's easy for someone to just pick it up and use it. I plan on updating the example project for the new version, and to write documentation for how to use the editor and how to write scripts. I also plan on listing out all features, along with what is planned.
Beta Was this translation helpful? Give feedback.
All reactions