What's next for julgame? #2
Kyjor
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For anyone interested, I just participated in a game jam using julgame. I created this https://kyjor.itch.io/the-jester in about a weeks time. It was extremely fun and painful at times, but I was able to create and build a game for other people to play with this engine. I added a couple of new features to the engine and found a lot of pain points. Overall though, I was pretty happy with how this turned out. I am not someone who has a lot of experience with Julia, nor have I ever created an engine. I am kind of winging it most of the time. Anyways, now that I've completed that sprint of work, I would like to give an update on where I see julgame going in the near future. Immediately, I am going to take a small break from working on it to get caught up on some other projects. I was not planning to do the game jam, but I made a ton of progress in a short amount of time. What I'll be doing when I come back is a bit of refactoring of the game from the jam. I just want to clean up the code so anyone using the example can understand it easier. It is currently very messy. Also, I plan on going into the engine code and cleaning things up there as well. I would like to begin writing some documentation and fleshing out the readme for the repo.
After that, I would like to start messing around with 3d. This will likely be a separate area of the project. I'd like to reuse as much as I can, but I haven't looked too much into what this would take. Once I feel like I've done enough 3d work, I will begin working on an editor for julgame. I actually want this to be usable by other people, and I think an editor is the logical next step for this. I don't know how it will work, but I'll figure it out.
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