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  • Add support for Offline Shaders to the framework. HLSL and GLSL will be compiled into SPIRV automatically using CMake. The SPIRV will then be reflected and bundled within the application

    No due date
    4/4 issues closed
  • This milestone acts as a bucket of stretch goals which framework v2.0 will be designed towards but may not necessarily be implemented in the end

    No due date
    5/5 issues closed