Hi! I am experiencing troubles with the swap chain when my output is from a compute shader. What I see that I get unfinished images like these <img width="258" height="285" alt="Image" src="https://github.com/user-attachments/assets/bda4fabc-a198-4945-b3f1-d9184be869dd" /> It should look like this: <img width="259" height="287" alt="Image" src="https://github.com/user-attachments/assets/df2c3616-fe41-44aa-a71b-5731bb0c2c10" /> My solution to create the second screenshot was to add another a render pass after the compute shader. Could this be an issue with MoltenVK? On Windows, I did not notice this problem. Vulkan version is 1.4.321 (for reference, the issue in my repo: https://github.com/fortmeier/klartraum/issues/15).