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Issue with Swapchain when rendering is done with compute shaders #2588

@fortmeier

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@fortmeier

Hi!

I am experiencing troubles with the swap chain when my output is from a compute shader.
What I see that I get unfinished images like these

Image

It should look like this:

Image

My solution to create the second screenshot was to add another a render pass after the compute shader.

Could this be an issue with MoltenVK? On Windows, I did not notice this problem.

Vulkan version is 1.4.321

(for reference, the issue in my repo: fortmeier/klartraum#15).

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