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There's a use for RGBE textures. What VkFormat should we use: RGBA_UNORM, RGBA_SNORM or UNKNOWN? The DFD can identifiy that the 4th channel is an exponent in the same way that R9G9B9E5 is described. For VkFormat we should probably go with whatever format is best used to upload the data to Vulkan or OpenGL.
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