Skip to content
View Ka1serM's full-sized avatar
🦍
In Gym
🦍
In Gym

Highlights

  • Pro

Block or report Ka1serM

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Ka1serM/README.md

About Me

Hi, I'm Marcel. I’ve been fascinated by 3D art and graphics since I was a kid, starting out with Cinema4D before switching to Blender, Unreal Engine, and other tools. I enjoy working on shaders, realistic renders, and creating custom tools for my own pipeline.

I got into software development to build these tools and have developed a strong passion for real-time graphics, C++, and working with graphics APIs like Vulkan.

I’m currently studying Medieninformatik (BS) at HSD Düsseldorf, taking Computer Graphics classes to deepen my knowledge. In my free time, I’m working on my own GPU path tracer, NoorRay, and other graphics projects, experimenting with both real-time and offline rendering.

I’m always trying to learn more and combine art with technology in ways that are both fun and challenging.

💬 Discord  •  🔗 LinkedIn  •  📧 Email

Technologies

Pinned Loading

  1. NoorRay NoorRay Public

    Real-time, cross-platform, minimal-dependency Pathtracer built with Vulkan, SLD3 and ImGui. Includes HWRT and compute shader backends.

    C++ 15 3

  2. ShaderLab ShaderLab Public

    ShaderLab - an online learning platform for Computer Graphics Programming

    Svelte 2

  3. ValorantPorting ValorantPorting Public

    A free tool for automating Valorant asset exporting to Blender.

    Python 43 9

  4. ImViewGuizmo ImViewGuizmo Public

    An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.

    C++ 71 9

  5. h4lfheart/UEFormat h4lfheart/UEFormat Public

    A general purpose 3D exchange format for Unreal Engine asset extraction

    168 29

  6. UniversalUmap.Rendering UniversalUmap.Rendering Public

    UniversalUmap.Rendering is the 3D rendering backend used in UniversalUmap. It supports Hardware Instancing, Frustum Culling, PBR & Image Based Lighting

    C# 5 3