-
Notifications
You must be signed in to change notification settings - Fork 82
Description
This issue is the result of a conversation I recently had with Unofficial Aesthetic Inspector and Matthew, both of which seem to be an expert on hollow structures/tanks. I have not used them except for one very specific case so I did not realize their benefits. This is in the context of RP-1.
Hollow structures/tanks (tanks are a bit lighter than structures but cost more in tooling) can be used for a large variety of designs, including some that are perhaps intended to used by procedural interstage and boattail fairings. Hollow structures/tanks are far lighter than fairings, and as far as I can tell they only come with 2 inherent disadvantages.
- Hollow structures cannot decouple sideways into multiple parts like a payload fairing (referred to as a "fairing decoupler")
- Hollow structures are fairly weak against heat
Both of these disadvantages only make them unsuitable to be payload fairings, which honestly makes sense. A payload fairing would have to be thicker than something like a hollow cone as they need to hold both the fairing decouplres and be more heat-resistant. So I am not suggesting a change to payload fairings.
I am, however, suggesting the re-balance of interstage and boattail fairing bases. For these roles, the advantages of a fairing as listed above do not mean anything. The only advantages they have is the setting up of the rocket. Interstage fairing bases, in particular, have the technical advantage of being able to attach something to its floating node, which makes setting them up much easier than a hollow structure/tank. They also have settings that make it easier to determine the size of the part that is being covered up. However, these advantages only help the player set up the fairing faster, and do not have any advantage in flight. This is unlike hollow tanks, which take longer to set up but are far lighter than fairings as previously stated.
This leads to a kind of unfair advantage, where new players are encouraged to use the easier to use but heavier fairings, (and potentially not knowing about hollow tanks/structures, like me) while more experienced players take the extra time to set up hollow tanks/structures in order to save weight.
In order to solve this problem, I propose several solutions:
- Make fairings that are put on interstage/boattail bases less heavy by default (when the fairing decouplers are off)
- Allow players to change the minimum width (and also density, as in current RP-1 there is a minimum density based on tech level) of fairings for interstage/boattails bases (when the fairing decouplers are off)
- Remove interstage/boattail bases and add another part (or add a toggle) similar to the hollow tanks/structures but with a floating decoupling node
In my opinion, the last option is the best, especially if some text is added to clarify that it is for interstages/boattails/stuff like that so it will draw more attention from new players.
Here are some examples from the two people listed above using hollow tanks/structures for purposes that are currently intended to be used by fairings: (discord images, so paste in a server so you don't have to download)
Hollow Cone being used as interstage 1
Hollow Cone being used as interstage 2
Hollow Cone being used as boattail