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Using origins and widths means that all the vertices except for origin have (potential for) float precision issues. For example, if we wanted a (Float32) Rect from -1f10 to 500 we would instead get:
Using origins and widths means that all the vertices except for origin have (potential for) float precision issues. For example, if we wanted a (Float32) Rect from -1f10 to 500 we would instead get:
because
eps(-1f10) = 1024f0
can not resolve 500.For reference, I hit this here: MakieOrg/Makie.jl#4911
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