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Fix typo (#79)
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src/perspective.jl

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"""
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PerspectiveMap()
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Construct a perspective transformation. The persepective transformation takes,
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Construct a perspective transformation. The perspective transformation takes,
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e.g., a point in 3D space and "projects" it onto a 2D virtual screen of an ideal
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pinhole camera (at distance `1` away from the camera). The camera is oriented
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towards the positive-Z axis (or in general, along the final dimension) and the

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