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JollyJoe edited this page Aug 28, 2023
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(This is not a one size fits all but it seems to work for anything I can export from RenderDoc.)
- First we are going to need to capture a frame to use in
RenderDoc
and export the csv file of the mesh we want. - Export (Save as) the
VS Input
csv file. [you can right click on over the VS input area and save as csv] (DON'T use the VS Output this is the perspective view) - Open
Blender
> Edit > Preferences > Install > find and select "CSV_Import_Blender-main.zip" - Check the box to apply the changes. Now you are ready to use it!
-
File > Import >
CSV Mesh
- The Addon Layout:
A
B
C
D
A-C
from the top to bottom in addon:
Scale
lets you scale the mesh beforehand 0.01 - 10.0
.
CSV Format
Offers 3 preset different algorithm to connect the points. (B) Stubbs the Zombie
Bioshock 1 & 2 + WHF +
Bioshock INF +
Other
Obj Name
lets you name the mesh before importing it.
Connection Method
Always keep on Faces
unless debugging.
Clean Up Loose Geometry
preforms a selecting non attached edges and points and removes them.
Shade Smooth
preforms a auto-smooth shade
Center Object
centers the mesh when imported (if unchecked it will place it where it was in scene from in-game)
⚠ The above might look different, due to continual updating