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(This is not a one size fits all but it seems to work for anything I can export from RenderDoc.)
- First we are going to need to capture a frame to use in
RenderDoc
and export the csv file of the mesh we want. - Export (Save as) the
VS Input
csv file. [you can right click on over the VS input area and save as csv] (DON'T use the VS Output this is the perspective view) - Open
Blender
> Edit > Preferences > Install > find and select "CSV_Import_Blender-main.zip" - Check the box to apply the changes. Now you are ready to use it!
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File > Import >
CSV Mesh
- The Addon Layout:
A
B
C
D
A-C
from the top to bottom in addon:
Scale
lets you scale the mesh beforehand 0.01 - 10.0
.
CSV Format
Offers 3 preset different algorithm to connect the points. (B) Stubbs the Zombie
Bioshock 1 & 2 + WHF +
Bioshock INF +
Other
Obj Name
lets you name the mesh before importing it.
Connection Method
Always keep on Faces
unless debugging.
Clean Up Loose Geometry
performs a selecting non attached edges and points and removes them.
Shade Smooth
performs a auto-smooth shade
Center Object
centers the mesh when imported (if unchecked it will place it where it was in scene from in-game)
- CSV Combo: Is a python tool to combine multiple csv files into one before importing to Blender.
This is useful since during loading models everything doesn't get loaded at once, if you export multiple csv files of everything you want i.e. hands, head, hair, legs, are cut up in chunks. So I made this tool to aid in combining the parts. After that using the CSV Blender Add-on you can import the whole model. (⚠ please note that the bigger the models are the longer it takes to combine the file.)
⚠ The above might look different, due to continual updating