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State Tree
JiRath edited this page Apr 2, 2024
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- Evaluators basically gather data to be used in the state tree
- Enter Conditions are used on leaf nodes to see whether a leaf should be executed
- Tasks from ST are like BT, execute logic
- Transitions allow the state tree to go to other branches based on a condition Reference: https://docs.unrealengine.com/5.0/en-US/overview-of-state-tree-in-unreal-engine/
- Category for UPROPERTY in InstanceData determines what kind of value it is (Input, Output, Parameter)