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Fixup errors and warnings for 5.5
1 parent 699183f commit 149a8a6

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16 files changed

+11
-45
lines changed

16 files changed

+11
-45
lines changed

MassAITesting.uproject

Lines changed: 1 addition & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
{
22
"FileVersion": 3,
3-
"EngineAssociation": "5.4",
3+
"EngineAssociation": "5.5",
44
"Category": "",
55
"Description": "",
66
"Modules": [
@@ -19,10 +19,6 @@
1919
"Name": "AnimToTexture",
2020
"Enabled": true
2121
},
22-
{
23-
"Name": "MassEntity",
24-
"Enabled": true
25-
},
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{
2723
"Name": "MassCrowd",
2824
"Enabled": true
@@ -47,10 +43,6 @@
4743
"Name": "GameplayStateTree",
4844
"Enabled": true
4945
},
50-
{
51-
"Name": "StructUtils",
52-
"Enabled": true
53-
},
5446
{
5547
"Name": "StateTree",
5648
"Enabled": true

Plugins/BuildingManager/Source/BuildingManager/BuildingManager.Build.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -29,8 +29,7 @@ public BuildingManager(ReadOnlyTargetRules Target) : base(Target)
2929
"SmartObjectsModule",
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"MassSmartObjects",
3131
"GameplayTags",
32-
"MassEntity",
33-
"StructUtils"
32+
"MassEntity"
3433
// ... add other public dependencies that you statically link with here ...
3534
}
3635
);

Plugins/MassNavMesh/MassNavMesh.uplugin

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -32,10 +32,6 @@
3232
{
3333
"Name": "MassGameplay",
3434
"Enabled": true
35-
},
36-
{
37-
"Name": "MassEntity",
38-
"Enabled": true
3935
}
4036
]
4137
}

Plugins/MassNavMesh/Source/MassNavMesh/MassNavMesh.Build.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public MassNavMesh(ReadOnlyTargetRules Target) : base(Target)
2525
PublicDependencyModuleNames.AddRange(
2626
new string[]
2727
{
28-
"Core", "MassAIBehavior", "StateTreeModule", "MassCommon", "MassSignals", "MassNavigation", "NavigationSystem", "MassEntity", "StructUtils"
28+
"Core", "MassAIBehavior", "StateTreeModule", "MassCommon", "MassSignals", "MassNavigation", "NavigationSystem", "MassEntity"
2929
// ... add other public dependencies that you statically link with here ...
3030
}
3131
);

Plugins/MassPersistence/MassPersistence.uplugin

Lines changed: 0 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -21,17 +21,9 @@
2121
}
2222
],
2323
"Plugins": [
24-
{
25-
"Name": "StructUtils",
26-
"Enabled": true
27-
},
2824
{
2925
"Name": "MassGameplay",
3026
"Enabled": true
31-
},
32-
{
33-
"Name": "MassEntity",
34-
"Enabled": true
3527
}
3628
]
3729
}

Plugins/MassPersistence/Source/MassPersistence/MassPersistence.Build.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public MassPersistence(ReadOnlyTargetRules Target) : base(Target)
2525
PublicDependencyModuleNames.AddRange(
2626
new string[]
2727
{
28-
"Core", "MassEntity", "MassSignals", "MassSpawner", "StructUtils", "MassSignals"
28+
"Core", "MassEntity", "MassSignals", "MassSpawner", "MassSignals"
2929
// ... add other public dependencies that you statically link with here ...
3030
}
3131
);

Plugins/MassPersistence/Source/MassPersistence/Public/PersistentDataFragment.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010

1111
// Shared fragment which lets the system know which template to use when loading the entity
1212
USTRUCT()
13-
struct FPersistentDataFragment : public FMassSharedFragment
13+
struct FPersistentDataFragment : public FMassConstSharedFragment
1414
{
1515
GENERATED_BODY()
1616

Plugins/MassSmartObjectAI/Source/MassSmartObjectAI/MassSmartObjectAI.Build.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -29,8 +29,7 @@ public MassSmartObjectAI(ReadOnlyTargetRules Target) : base(Target)
2929
"StateTreeModule",
3030
"SmartObjectsModule",
3131
"MassNavigation",
32-
"MassCommon",
33-
"StructUtils"
32+
"MassCommon"
3433
// ... add other public dependencies that you statically link with here ...
3534
}
3635
);

Plugins/MassWanderAI/Source/MassWanderAI/MassWanderAI.Build.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public MassWanderAI(ReadOnlyTargetRules Target) : base(Target)
2525
PublicDependencyModuleNames.AddRange(
2626
new string[]
2727
{
28-
"Core", "MassAIBehavior", "StructUtils","MassEntity"
28+
"Core", "MassAIBehavior", "MassEntity"
2929
// ... add other public dependencies that you statically link with here ...
3030
}
3131
);

Plugins/SpatialHashGridExample/Source/SpatialHashGridExample/SpatialHashGridExample.Build.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public SpatialHashGridExample(ReadOnlyTargetRules Target) : base(Target)
2525
PublicDependencyModuleNames.AddRange(
2626
new string[]
2727
{
28-
"Core", "MassEntity", "AIModule", "MassSignals", "StructUtils"
28+
"Core", "MassEntity", "AIModule", "MassSignals"
2929
// ... add other public dependencies that you statically link with here ...
3030
}
3131
);

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