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Bytekeeper
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Add documentation
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README.md

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@@ -115,6 +115,7 @@ Simulates:
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* Stim, Armor, Weapon, Range and Speed upgrades
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* Effects like plague, lockdown, stasis, dark swarm
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* Frame skipping to improve simulation performance at cost of precision
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* Spider mines
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## Limitations
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* Elevation is deemed "constant" within the simulation
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## Grids
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Used for pathing. In addition to JPS, it's also possible to "cast rays" in a grid. This is mostly used
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for direct reachability checks (ie. can unit A reach position B without obstacle).
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for direct reachability checks (ie. can unit A reach position B without obstacle).
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## Behavior Trees
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Can be used to control individual units, groups of units of even a complete bot (ie.
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[StyxZ](https://github.com/Bytekeeper/Styx) is controlling basically everything using these).
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There are also nodes to simplify locking of resources (ie. units and minerals).

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