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Bytekeeper
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Docu improvement
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README.md

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@@ -103,24 +103,25 @@ Simulates:
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* Cloaked units
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* Splash (Radial, Line and "Bounce" aka Tanks, Lurkers and Mutas)
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* Stim, Armor, Weapon, Range and Speed upgrades
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* `master`: Effects like plague, lockdown, stasis, dark swarm
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## Limitations
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* Elevation is deemed "constant" within the simulation
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* Visibility is ignored
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* Spellcasters are doing nothing
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* Distance mechanism does not match BW's "boxed" distances
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* Instant movement
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* Instant acceleration
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## Behaviors
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Default behaviors:
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Medics:
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* Find any unit that can be healed this frame (in range and damaged)
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* Otherwise find closest unit in need of healing and move toward it
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* Otherwise find unit in range and in need of healing and move toward it
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Suiciders:
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* Find any unit that can be attacked this frame and dive in
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* Otherwise find closest targetable unit and close in
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* Otherwise find targetable unit and close in
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Repairers (SCVs):
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* Find any unit that can be repaired this frame and repair it
@@ -129,7 +130,7 @@ Repairers (SCVs):
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Attackers:
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* Find any unit that can be attacked this frame and attack
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* Otherwise find closest targetable unit and close in
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* Otherwise find viable target unit and close in
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* Otherwise flee from any unit that could attack us
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You can also use the `RetreatBehavior` to make some or all units run away instead of attacking.

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