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* Time spent copying game data from system pipe shared memory to a frame buffer.
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* Applicable only in asynchronous mode.
@@ -110,6 +124,31 @@ public class PerformanceMetrics {
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*/
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PerformanceMetricnegativeTimeDelta;
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/**
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* The number of events sent by BWAPI each frame.
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* Might help diagnosing issues related to https://github.com/bwapi/bwapi/issues/860 and https://github.com/davechurchill/StarcraftAITournamentManager/issues/42
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*/
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PerformanceMetricnumberOfEvents;
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/**
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* The number of events sent by BWAPI each frame,
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* multiplied by the duration of time spent on that frame (receive-to-sent).
numberOfEvents = newPerformanceMetric(this, "Number of events received from BWAPI", 1, 2, 3, 4, 5, 6, 8, 10, 15, 20);
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numberOfEventsTimesDurationReceiveToSent = newPerformanceMetric(this, "Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame", 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 85);
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numberOfEventsTimesDurationReceiveToSentGTC = newPerformanceMetric(this, "Number of events received from BWAPI, multiplied by the receive-to-sent duration of that frame (Using GetTickCount())", 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 85);
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