Network Replication for Unreal #665
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Hi, does JSBSIM for Unreal support network replication? Thanks. |
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Replies: 2 comments
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Nope but it could be added like you would for any Unreal Project. Theoretically it should work as FlightGear uses JSBSim in networked multiplayer. The Game Engine starts by Initializing JBSSim Then the game engine loops during play:
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Hi, have you succeded in solving this problem? |
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Nope but it could be added like you would for any Unreal Project. Theoretically it should work as FlightGear uses JSBSim in networked multiplayer.
The Unreal plugin and Reference project currently uses JSBSim similar to how FlightGear works:
The Game Engine starts by Initializing JBSSim
Then the game engine loops during play: