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Hi,
Is it possible to set the aircraft location and rotation after you call JSBSim::FGFDMExec::RunIC and you've already run the simulation?
I'm trying to add some additional collisions in unreal engine, and after I call FGFDMExec::Run I do a sweep move in ue, and I want to use the result position/rotation to override the simulation.
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Hi,
Is it possible to set the aircraft location and rotation after you call
JSBSim::FGFDMExec::RunIC
and you've already run the simulation?I'm trying to add some additional collisions in unreal engine, and after I call
FGFDMExec::Run
I do a sweep move in ue, and I want to use the result position/rotation to override the simulation.Thank you
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