The seamless integration of JSBSim with UE5's physics engine. #1241
jijnt12345
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What would be the advantage and use case for having UE perform the integration of the forces and moments to calculate linear and angular velocities and the second integration to get position and attitude? The mass and moments of inertia would also have to be passed along. |
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Can JSBSIM output the lift, drag, and moments in six degrees of freedom, integrate them into UE5's physics engine, and have UE5 return the aircraft's position and attitude to JSBSIM? This would perfectly combine JSBSIM with UE's physics engine.
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