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When redsaurus fixed the save screenshot (in ff21085 ), they must have missed the double usage of SCR_GetScreenshot. Besides being used for the savegame thumbnails, it's used directly as an argument for DrawStrechRaw. DrawStrechRaw expects a RGBA buffer to draw to the screen. For drawing the level transition screen correctly I also had to flip the image in RE_GetScreenShot, so I also changed the flipping behaviour when saving the savegame.
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