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Fix spawn item error va eval
There's just two arguments but three are expected. so this will hard crash.
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code/game/g_items.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1204,7 +1204,7 @@ void FinishSpawningItem( gentity_t *ent ) {
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}
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else
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{
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gi.Printf (S_COLOR_RED"FinishSpawningItem: removing %s startsolid at %s (in a %s)\n", ent->classname, vtos(ent->s.origin) );
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gi.Printf (S_COLOR_RED"FinishSpawningItem: removing %s startsolid at %s\n", ent->classname, vtos(ent->s.origin) );
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}
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assert( 0 && "item starting in solid");
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if (!g_entities[ENTITYNUM_WORLD].s.radius){ //not a region

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