DFSPH + Volume mapping: avoiding collisions and particle "squeezing". #323
Unanswered
twanverweij
asked this question in
Q&A
Replies: 1 comment 1 reply
-
SPlisHSPlasH/Simulator/SimulatorBase.cpp Line 2585 in 08f9fc8 Btw. the domain is printed when starting the simulation.
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Dear mr. Bender and team,
First of all a bit of gratitude i'm fairly having a blast with the splishsplash code, very well organized and so easy to modify.
I have a case where I push some particles into a receptacle but i don't want to push them too hard as this gives the pressure solver a hard time. So, to avoid this, I'm looking to confirm some impressions about volume mapping and boundary detection:
On volume map resolution: part A has dimension X spanning from min_x to max_x. when I apply resolution to the SDF map, will that chop up into cells with width (max_x - min_x)/resolution? And if so, is the grid spaced from the volumetric center or do the cell nodes align with the bounding box around the geometry at say, (min_x, min_y, min_z)? There is some empty space surrounding the actual walls, I'm looking to make the fit a bit better without going too wild with the cell count.
For a second part B with half the size, will resolution lead to half the cell width of the volumes?
is a particle allowed to live anywhere between the volume-map (so not the actual geometry) of two parts, given both are half a particle radius apart, or do I need to leave at least two or three particle widths, i.e. should I be able to squeeze a row of particles through a narrow channel?
Thanks in advance,
Twan
Beta Was this translation helpful? Give feedback.
All reactions