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Hello, I currently have the issue that when running the simulation, most/all of the fluid particles disappear suddenly. This is the scene file which I use:
Any idea why this happens or suggestions on how to fix it? Thanks in advance. |
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Replies: 3 comments 3 replies
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Did you try with a different boundary handling? E.g., set "boundaryHandlingMethod": 0 Just to see if the volume maps handling is correctly configured. |
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It is hard to say what is going on without debugging this. However, it is strange that the methods fail since we use them since several years in many challenging simulations. My guess is that there is something wrong with the boundary geometry. Did you check the particle sampling of the boundary. Does it look correct? |
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That's strange. Do you use Linux or Windows? Maybe there is a problem with AVX. Could you try to build the library using the CMake flag "-DUSE_AVX=Off"? |
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That's strange. Do you use Linux or Windows?
The prebuilt linux wheel is built without AVX support: -DUSE_AVX=Off (CMake flag)
See also here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/blob/master/.github/workflows/build-linux.yml
Maybe there is a problem with AVX. Could you try to build the library using the CMake flag "-DUSE_AVX=Off"?