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Hi, I moved the question to the discussion page (which is online since 5 minutes ;-)). Can you give me some more info? How do you generate the volume map in your code? |
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The formulas look fine. However, it is hard to guess what is going wrong here. Are you sure that the SDF of the volume map has a correct sign? E.g., if you want to keep particles inside a box you have to negate the standard SDF of a box. You could also try to visualize the volume map by rendering a colored point encoding the volume (or signed distance) for each node of a regular grid. |
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Hi, I' m trying to integrate Bender et al boundary handling method in my system.
I do same as how it implemented in SPlisHSPlasH library, but the results didn't look great, which the particles
all penetrated the boundary and seems don't under the constraint of the boundary.
I'd be appretiate so much if you have any ideas about what the problem might be!
And I also want to know how to make sure that I have implemented this method properly in my code?
Thanks a lottttt!
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