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Updated with new peptide and HUD
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README.md

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@@ -8,8 +8,9 @@ In the meantime, feel free to contribute as always.
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### Current abilities
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The current capabilities are shown below for Methane.pdb and AceticAcid.pdb respectively. Appropriate bonds and bond lengths must still be implemented.
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![Methane](/Screenshots/MethaneProperRadii.png "Spawned methane with color and proper radii")
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![Acetic acid](/Screenshots/AceticAcidProperRadii.png "Spawned acetic acid with color and proper radii")
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![Methane](/Screenshots/MethaneProperRadii.png "Spawned methane")
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![Acetic acid](/Screenshots/AceticAcidProperRadii.png "Spawned acetic acid")
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![6A5J IKK Peptide](/Screenshots/6A5JSmallIKK.png "Spawned IKK peptide from 6A5J, smaller HUD for future edits")
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### Main Ideas
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1. Unreal Engine 4 (mainly in C++) used alongside Visual Studio 2019 for the majority of the work, with Doxygen-style commenting (html file will be added in a docs folder)

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