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rodrigogolive edited this page Apr 3, 2012 · 17 revisions

A simple 2D game engine.

Roadmap:

  • Create the resource loader/manager
  • Create physics-based game items: ONGOING
  • Create joints - ONGOING
  • Create revolute joint -
  • Create rope joint -
  • A example game: -
  • Add generic debug rendering -
  • Reimplement base items using the basic scenegraph types -
  • Create transitions for sprite animation changes: -
  • Add transition animations between game scenes: -
  • Create Cutscenes: -
  • Create a GameItem-based tilemap background: -
  • Create a tilemap editor or parse tiled editor files: -
  • Merge the layers/viewport behavior -
    • Static layer should move according te viewport - ONGOING
  • Check another alternative to backward + mirror on layers -
    • Possible solution: when mirror flag is set, just create an image with the double of its width and place the entire mirrored image onto it, proceeding to the offset generation procedure as well -
  • Write documentation -
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