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Getting Started
Mechanization is a large and complex datapack adding a whole host of features. If you feel lost, here are some tips and tricks to getting started with Mechanization. This is just an overview- see an item's specific page if you want to know more about it.
You will need a decent number of resource to get started. Getting about 16 tin and copper plus a stack iron and coal will be needed to get started, as well as some diamonds, gold, and redstone. Tin spawns above y=16, and copper above y=24, so remember to mine at higher elevations too! Besides ores you will need some sand, clay, and wool.
At this point, you will need to craft a Machine Crafter for use in all other recipes. You will also need a Machine Wrench to pickup machines. A Multimeter is also a good investment if you can afford it. To start making power, you will need to create a Furnace Generator and a Tier 1 battery. It's a good idea to have a constant supply of fuel for the Furnace Generator to use.
If you want to progress any further in Mechanization, you will need an Alloy Furnace. This device combines various ingots into better metals that can be used to create Tier 2 and 3 machines. Along with the Alloy Furnace, you can also make an Electric Furnace for slightly more efficient smelting. However, you may find it better to spend your resources on other machines.
The Grinder is an incredibly important machine that can double ore output. You should get this as soon as possible in order to gain more resources. At this stage, a quarry may also prove useful in order to mine ores more quickly.
- Remember vanilla mechanics- sometimes vanilla may offer a better way of doing something. For example, a fortune 3 pickaxe would be a great early game investment to get more diamonds and coal (for power).
- Machines and batteries keep their energy when broken with the wrench.
- The Multimeter can be used to set a machines's grid ID in order to prevent people from stealing your power wirelessly. This can also be used to create subnetworks if you want to have 2 separate energy grids.
- Mechanical Manual
- Getting Started
- Ore Generation
- Machine Crafting Table
- Tools
- Rods, Plates, & Gears
- Machine Frames
- Machine Upgrades
- Energy Cables
- Batteries
- Energy Relay
- Steam Generator
- Thermoelectric Generator
- Solar Generator
- Bio Generator
- Dimensional Generator
- Lightning Generator
- Fluid Pipes
- Fluid Tanks
- Liquid Accumulator
- Arc Furnace
- Casting Basin
- Alloy Furnace
- Electric Furnace
- Grinder
- Block Breaker
- Tree Feller
- Growth Accelerator
- Quarry
- Auto Farm
- Auto Fisher
- Item Reformer
- Mob Grinder
- Electric Lamp
- Spawner Controller
- Spawner Mover
- Teleporter
- Enchanting Station
WIP: nuclear ascension is undergoing a remake and is currently not available.
- Charging Station
- Portable Battery
- Tinker Table
- Drill
- Energy Saber
- Modular Armor
- Special Armors
- Extreme Plasma Annihilator Cannon (EPAC)