Mixamo Animation Bug in Spoke #6047
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TharHtetAungg
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Spoke Questions
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If an animated mesh is disappearing, there's a good chance it is due to frustum culling. Hubs likely thinks the object is not where it actually is due to being a skinned mesh. In Blender you fix this by adding a "Frustum" component and un-checking "culled". I'm not sure how that is handled in Spoke. |
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Hi, my spoke environment has a bug when I apply the animation model (make with Mixamo) the hub starts to change white blank wall, and all of the models are gone! But when I remove the animation from the model, it's working.
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