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Route application audio in spatial VR audio #26

@Hotrian

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@Hotrian

It would be very nice if the target application's audio could be tunneled into VR and routed out through virtual speakers or through the overlay for spatial audio. This would require low level system drivers to create a virtual audio device, which the target application would require support for selecting the audio device. It might also be possible with certain applications to set the windows default device, start the application (and begin playback), then switch the default back to the correct device. Certain programs can be tricked into playing on a specific device this way even if they don't support selecting the output device directly.

The best way to implement this might be to use a third party program such as VirtualAudioCables to create a virtual device for the target application to play to. This route might require some setup, but certain third party programs like VAC have been developed pretty much for exactly what would be needed. It would be kind of shitty to require an additional (non-free) third party application for a specific feature, but I think this is the fastest and most straight forward way to implement this for the users that really want this feature.

It's on the todo list, but no ETA.

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