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Vital Core Features
These are absolutely required for starting the engine. Without them, it may not even compile.
- Threading (coreinit)
- Thread (coreinit/thread)
- Mutex (coreinit/mutex)
- Semaphore (coreinit/semaphore)
- Crash handling
- OS integration
- Software information
- Hardware information
Input / Output
These can wait until the core features are implemented, but are vital to the everyday usage of the engine.
- Filesystem access
- Graphics (gx2, gx2r)
- Audio (sndcore2)
- Input
- Gamepad (VPAD)
- Wii remotes (KPAD)
- GameCube Controllers (HPAD)
- HID Devices
OS / Platform features
These can be important for some game features, but are not absolutely vital.
- Home Menu (ProcUI)
- Keyboard overlay (swkbd)
- Time
Optional Tertiary Features
These can be added last, as they are only required for specific niches, such as multiplayer.
- Networking
- HTTPClient
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Status
In Progress