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Hello,
I know this might not necessarily be a HexaNet.Imgui problem but I would need help troubleshooting the following exception, which happens only on a specific Machine but works fine on others.
The type initializer for 'Hexa.NET.ImGui.Backends.D3D11.ImGuiImplD3D11' threw an exception.
---> System.TypeInitializationException: The type initializer for 'Hexa.NET.ImGui.Backends.ImGuiImpl' threw an exception.
---> System.DllNotFoundException: Unable to load DLL 'ImGuiImpl.dll' or one of its dependencies: The specified procedure could not be found. (0x8007007F)
at System.Runtime.InteropServices.NativeLibrary.Load(String libraryPath)
at HexaGen.Runtime.LibraryLoader.LoadLibrary(LibraryNameCallback libraryNameCallback, LibraryExtensionCallback libraryExtensionCallback)
at Hexa.NET.ImGui.Backends.ImGuiImpl..cctor()
--- End of inner exception stack trace ---
at Hexa.NET.ImGui.Backends.D3D11.ImGuiImplD3D11..cctor()
--- End of inner exception stack trace ---
at Hexa.NET.ImGui.Backends.D3D11.ImGuiImplD3D11.SetCurrentContext(ImGuiContextPtr ctx)
The mentioned DLL file is there for sure and this is the code that leads to that exception:
_deviceContext = (Vortice.Direct3D11.ID3D11DeviceContext)deviceContext.DeviceContext;
_device = (Vortice.Direct3D11.ID3D11Device)device.Device;
_imGuiContext = ImGui.CreateContext();
ImGui.SetCurrentContext(_imGuiContext);
unsafe
{
var d = new ID3D11DevicePtr((ID3D11Device*)_device.NativePointer);
var c = new ID3D11DeviceContextPtr((ID3D11DeviceContext*)_deviceContext.NativePointer);
ImGuiImplD3D11.SetCurrentContext(_imGuiContext); // throws
ImGuiImplD3D11.Init(d, c);
}
I checked with a native dependency checker tool directly on the affected machine, but it says all dependencies are fulfilled.
This is on Win10 with Nvidia GPU with these versions:
- Hexa.NET.ImGui Version="2.2.8.5"
- Hexa.NET.ImGui.Backends Version="1.0.17.4"
Thanks for any help!
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