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Structures
Can spawn in any biome.
Large carving that has stalactites and stalagmites. Will have a shallow pool of water on the ground, with some sea pickles inside. Stalactites and stalagmites currently don't spawn ores, though the cave carving itself may expose ores.
A rarer variant of the generic large cave. Spawns with giant mushrooms and mycelium mini-islands.
A 3-level large dungeon that spawns in Deserts. Pyramids will spawn an elevated base wherever they spawn in order to conceal the dungeon level. An elder guardian spawns in the topmost rooms to prevent players from breaking blocks. The elder guardian can be removed via config if you want.
This level is riddled with pressure traps and monster spawners. This level is the level that is connected to the entrance. Lower blocks are stone and andesite to aid in camouflaging pressure traps.
A chamber of numerous skulls. Some skeletons will spawn here when the structure generates.
A pool of water containing some Guardians.
Underneath this chest, there is a small tnt trap that triggers when the chest is opened.
A room that spawns with a smaller room inside. A lever and piston door exists for the room. Husks spawn inside the closed room, along with a possible chest or two
A room that has a silverfish spawner, along with more infested blocks.
A room with a husk spawner. Also contains a possible chest or two.
The dungeon level leads to the labyrinth level, which mainly consists of narrow passages. Some small rooms (that spawn monsters when generated) will spawn here, along with one Husk Tomb.
The uppermost level in the Pyramid. Contains most of the loot, with minimal dangers.
This is where the elder guardian resides. There are 4 gold blocks in total in the statues in this room.
This room contains an enchantment table along with some decorations
Contains various materials and blocks. Spawns logs, dead corals, pots and sometimes mob heads. Sometimes also includes contents for a buried treasure chest
A room with various generated banners along with a single pillar with a precious block in it.
A room that has a glazed terracotta floor and terracotta walls. May be removed in future.
Just a room that spawns chests with the desert pyramid loot table.
A one or two level underground structure that can spawn in any biome.
Spawned by carving a cave, decorating the sides with cobblestone and mossy cobblestone, then placing elevated rails and wooden buttresses with lamps. Spawns Chest Minecarts.
A small room with furnaces and sometimes lamps and chests.
The room that connects upper and lower levels of Mineshafts. Sometimes, an ore lift will spawn inside it with random ores.
An open room with a lot of webbing and one cave spider spawner.
One of the first structures made in the plugin. May be slightly rusty compared to the others.
Contains a silverfish spawner, silverfish egg blocks and chests
Spawns chests sometimes. Will always have 2 levels inside, with a staircase.
Just a nether portal frame that is broken. Entrances to this room are blocked with wooden planks. The fire doesn't normally spawn, it was placed to illuminate the room for the picture.
The main portal room. Generally the look of it is standard, though the width and height may change. Contains a block depiction of an ender eye on the ceiling, and a lava fountain beside the portal.
A prison room that spawns chests and some skeletons. Consists of 2 levels, and only spawns in rooms that are sufficiently wide and tall.
A room that contains some loot, along with some piles of blocks.
This room spawns with tnt pressure plates, with a trapped chest at the center. Sometimes, there is tnt under the trap chest, though sometimes there isn't.
Spawns Guardians and 3 Elder Guardians. Has randomised rooms, where some rooms have second levels. Second levels aren't connected together. The exterior will spawn large lamps and some wall designs. I'm not fully satisfied with the Monument. It may change a long time later. Monuments can spawn in 3 different aesthetic themes. It mainly affects the exterior (Less light, more light, more dark prismarine etc)
Corals and Sponges can spawn in this room. Generally is carved into the second level.
Spawns 5 gold blocks in a central orb. An Elder Guardian will spawn here.
A room that holds an elder guardian. Generally is carved into the second level.
Just a room with a pillar in it.
Generally is carved into the second level. Spawns a prismarine cage with dolphins trapped inside.
There are 3 variants of lamps that spawn with Monuments, each depending on the theme of the Monument that spawns.
Small structure that spawns in Swamps and Mudflats. Spawns a witch and a black cat.
Spawns anywhere in any oceans. As of now, they don't spawn with treasure maps, because buried treasure isn't a structure right now.
Can spawn anywhere. Your standard skeleton/spider/zombie dungeon. Spawns mossy cobblestone and fences. Commonly exposed in large caves.
Has a chance to spawn when the ground level is below the config value. Spawns small spires and one drowned spawner, along with some magma, kelp and sea grass.
The original plan was to replace villages as a whole with Village Houses, but due to popular demand, they will likely co-exist in future.
Spawns a schematic house with some randomisations (cobblestone randomised with mossy cobblestone, different wood variants, chests in different areas etc). Around the house, some farmlands are spawned, with paths and campfire lamps. Spawns 2 villagers and a cat. The house will always spawn a log base to elevate it from the ground.
Spawns a schematic house that is surrounded by animal pens. The animal pens are notorious for spawning in stupid locations, so please do report any weirdness if you find it.