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Hex27 edited this page Nov 22, 2020 · 23 revisions

Large Caves

Can spawn in any biome.

Generic Large Cave

Large carving that has stalactites and stalagmites. Will have a shallow pool of water on the ground, with some sea pickles inside. Stalactites and stalagmites currently don't spawn ores, though the cave carving itself may expose ores.

Mushroom Large Cave

A rarer variant of the generic large cave. Spawns with giant mushrooms and mycelium mini-islands.

Pyramids

A 3-level large dungeon that spawns in Deserts. Pyramids will spawn an elevated base wherever they spawn in order to conceal the dungeon level. An elder guardian spawns in the topmost rooms to prevent players from breaking blocks. The elder guardian can be removed via config if you want.

Dungeon Level

This level is riddled with pressure traps and monster spawners. This level is the level that is connected to the entrance. Lower blocks are stone and andesite to aid in camouflaging pressure traps.

Cursed Chamber

A chamber of numerous skulls. Some skeletons will spawn here when the structure generates.

Sacrificial Pool

A pool of water containing some Guardians.

Trap Chest Room

Underneath this chest, there is a small tnt trap that triggers when the chest is opened.

Crypt Room

A room that spawns with a smaller room inside. A lever and piston door exists for the room. Husks spawn inside the closed room, along with a possible chest or two

Silverfish Nest

A room that has a silverfish spawner, along with more infested blocks.

Husk Tomb

A room with a husk spawner. Also contains a possible chest or two.

Labyrinth Level

The dungeon level leads to the labyrinth level, which mainly consists of narrow passages. Some small rooms (that spawn monsters when generated) will spawn here, along with one Husk Tomb.

Treasure Level

To be filled in.

Mineshafts

A one or two level underground structure that can spawn in any biome.

Mineshaft Corridor

Spawned by carving a cave, decorating the sides with cobblestone and mossy cobblestone, then placing elevated rails and wooden buttresses with lamps. Spawns Chest Minecarts.

Smelting Room

A small room with furnaces and sometimes lamps and chests.

Shaft Room

The room that connects upper and lower levels of Mineshafts. Sometimes, an ore lift will spawn inside it with random ores.

Cave Spider Spawner

An open room with a lot of webbing and one cave spider spawner.

Strongholds

One of the first structures made in the plugin. May be slightly rusty compared to the others.

Silverfish Den

Contains a silverfish spawner, silverfish egg blocks and chests

Library

Spawns chests sometimes. Will always have 2 levels inside, with a staircase.

Abandoned Nether Portal Room

Just a nether portal frame that is broken. Entrances to this room are blocked with wooden planks. The fire doesn't normally spawn, it was placed to illuminate the room for the picture.

End Portal Room

The main portal room. Generally the look of it is standard, though the width and height may change. Contains a block depiction of an ender eye on the ceiling, and a lava fountain beside the portal.

Prison

A prison room with skulls and iron doors.

Supply Room

A room that contains some loot, along with some piles of blocks.

Trap Chest Room

This room spawns with tnt pressure plates, with a trapped chest at the center. Sometimes, there is tnt under the trap chest, though sometimes there isn't.

Monuments

Spawns Guardians and 3 Elder Guardians. Has randomised rooms, where some rooms have second levels. Second levels aren't connected together. The exterior will spawn large lamps and some wall designs. I'm not fully satisfied with the Monument. It may change a long time later. Monuments can spawn in 3 different aesthetic themes. It mainly affects the exterior (Less light, more light, more dark prismarine etc)

Coral/Sponge room

Corals and Sponges can spawn in this room. Generally is carved into the second level.

Treasure Room

Spawns 5 gold blocks in a central orb. An Elder Guardian will spawn here.

Elder Chamber

A room that holds an elder guardian. Generally is carved into the second level.

Pillar Room

Just a room with a pillar in it.

Dolphin Cage

Generally is carved into the second level. Spawns a prismarine cage with dolphins trapped inside.

Lamps

There are 3 variants of lamps that spawn with Monuments, each depending on the theme of the Monument that spawns.

Witch Huts

Small structure that spawns in Swamps and Mudflats. Spawns a witch and a black cat.

Shipwrecks

Spawns anywhere in any oceans. As of now, they don't spawn with treasure maps, because buried treasure isn't a structure right now.

Small Dungeons

Underground Dungeon

Can spawn anywhere. Your standard skeleton/spider/zombie dungeon. Spawns mossy cobblestone and fences. Commonly exposed in large caves.

Drowned Dungeon

Has a chance to spawn when the ground level is below the config value. Spawns small spires and one drowned spawner, along with some magma, kelp and sea grass.

Village Houses

The original plan was to replace villages as a whole with Village Houses, but due to popular demand, they will likely co-exist in future.

Farmhouse

Spawns a schematic house with some randomisations (cobblestone randomised with mossy cobblestone, different wood variants, chests in different areas etc). Around the house, some farmlands are spawned, with paths and campfire lamps. Spawns 2 villagers and a cat. The house will always spawn a log base to elevate it from the ground.

Animal Farm

Spawns a schematic house that is surrounded by animal pens. The animal pens are notorious for spawning in stupid locations, so please do report any weirdness if you find it.

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