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Description
Describe the bug
In a particular part of the skill code, in function skill_attack
, dmg.flag
is being compared with ATK_BLOCK
which is a damage_lv
type enum. dmg.flag
is intended for use with the BF_*
type enumerator.
To Reproduce
There's no need to reproduce behavior, the code is quite evident.
Expected behavior
Find out the real reason for that check and recorrect it to compare with BF_* type if intended or compare dmg.dmg_lv with the damage_lv
type enumator.
The change of checking dmg.dmg_lv
instead of dmg.flag
is also intended because skill->additional_effect
checks for the dmg.dmg_lv
in the previous line of code. therefore leading to skill->counter_additional_effect
when the function returns.
System specs (please complete the following information):
- OS: Windows
- Hercules Version [e.g. v2018.09.22] 2645790
- Mode: [renewal or pre-renewal?] renewal
- Packet version: [e.g. 20101130] 20190530
- Client type: [e.g. main, RE, zero, sak, ad] main
Plugins used or source modifications
none
Additional context
the version i'm using is from 2019 so its pretty old but I doubt someone has checked the code.