Is there any way of making ramps/"wavy" ground sections with ogmo editor and setting correct hitboxes? #2556
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NikRetaNCAM
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Check out the FlxTilemapExt Demo. Note that FlxTilemapExt is a flixel-addons feature. I've never tried this with ogmo, but I assume you would make tiles meant for ramps, place them in ogmo and then tell FlxTilemapExt to treat them with a certain hitbox based on the tile index |
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I'm not sure about Ogmo but I've created a video on how to achieve a ramp using Echo if you're interested. https://www.youtube.com/watch?v=TwHY-yqCOA0&list=PLiKs97d-BatGSvbXmQFCH1QkUzxkRJh5r&index=4&t=2s |
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if there's a ramp, character should somewhat smoothly climb it, so hitbox should be either rotated or be smth like triangle form, and as far as i know, HF creates square hitboxes, at least by default...
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