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Personally, I've never used |
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I believe FlxG.inputs gets cleared every time you change states. i could be wrong tho |
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I use
FlixelInputManager
to control character(I put all actions in isolated static class). All work great, but when I reset the state viaFlxG.resetState()
input manager broke and character doesn't move... How can I solve it?Code:
Gamepad.hx (static class with actions)
PlayState.hx
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