Skip to content

TurnBasedRPG: fix constructor arguments in GameOverState #194

@Gama11

Description

@Gama11

We can use the new signal for that: HaxeFlixel/flixel#1557

Having constructor arguments in FlxState subclasses is discouraged since it breaks resetState().

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions