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I managed to reproduce the issue on 11 Pro Max + iOS 17.4.1 while switching between multiple heavy apps: Asphalt 9, Bad Piggies, Angry Birds 2, Fruit Ninja.
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There's an issue where
mixer.audioIO.lockQueue
keeps accumulating buffers until the memory is over. With some queue size reporting:audioQueueSize
increases until there is no memory. This happens sometimes when I switch between the apps. However, I can't create a reproducible example; using 11 Pro Max + iOS 17.4.1. Before I had the same issue while switching to BE headphones on iOS 15; and it probably was fixed with #1384.Would it be reasonable to add some kind of capacity limiter to the
lockQueue
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