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Design Decisions #1

@kjniemela

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@kjniemela

Before we start developing this, we should decide on a few things:

  • How faithful should we be to the original graphics? The Scratch version's art was all SVGs, and Godot doesn't support those by default.
  • Should this be a linear story-mode game or a more open-world sandbox game? Somewhere in between? The original was more linear, but that was mainly due to Scratch's limitations, not because we didn't want an open world.
  • Should we make the game tile-based? That definitely makes it easier to work with (especially if we also want to go the open-world route), but it's very much at odds with the original art style.

Feel free to add to this list as more questions come up.

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