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Fix GUI Camera FOV Default.
For some reason, the operator was using a default of 90 degrees instead of 45 degrees like the rest of the code. This is bad because the result in Blender does not match the in game result with a 90 degree FOV. I suspect this is either a Plasma issue or we need to change the way we output the FOV values. Later.
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korman/operators/op_camera.py

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@@ -38,7 +38,7 @@ class PlasmaGameGuiCameraOperator(CameraOperator, bpy.types.Operator):
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name="Field of View",
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description="Camera Field of View angle",
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subtype="ANGLE",
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default=math.radians(90.0),
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default=math.radians(45.0),
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min=0.0,
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max=math.radians(360.0),
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precision=1,

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