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        GuzzenVonLidl edited this page Jun 19, 2016 
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    This framework is made as a tool for Guerrillas of Liberation with the intent to make anyone capable of creating but also mission making as easy as possible.
I highly recommend using a code editor like Notepad++. It will help you spot errors in your code by using syntax highlighting. You can download a plugin for Notepad++ that is specifically made for Arma 3 code but, setting Notepad++ language to C++ should be sufficient.
http://notepad-plus-plus.org/download/
The Arma coding is riddled with bad & buggy code but we will try to make update it as soon as we know about it. If you see a error please make a post in the issue tracker and we will get right on it
- CBA Integration - Framework requires CBA to work because of all of its extended eventhandlers and macros
 - All Platforms - Supports Local hosted & dedicated server
 - Fully Modular - Meaning that everything is easily configurable
 - Modular Framework - Systems that are bundled together for easy configurable settings and is build for high performance
 - Debugging system - Full logging with possibility to output just to admins
 - Large Library - Large Library of Functions
 
(For full list go to modules folder)
- Environment - Sets environment parameters from mission lobby, with advanced weather effects
 - Gear - Easy to use gear system for Units and Vehicles, AI units will Automaticity be assigned gear according to their role and side
 - HeadlessController - Automaticity transfers units spawned through either editor, scripts or zeus, With the possibility to black-list units
 - Performance - Clean up script, removes vehicles units and items that's been dropped, however only if players is far enough from it
 - Radio - Auto detect if ACRE2 or TFAR is used and equips radios
 - Startup - Displays starting location, time & date. Also blocks any damage done within the first few minutes