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When the player hits an entity, the simulation doesn't covers sprint being set to false, which causes keepsprint to bypass.
2.3.45
git-PaperSpigot-445 (MC: 1.8.8)
Citzens, FastAssyncWorldEdit, PlayerCrasher, System, TChat, AdvancedBan, IPAuth, ViaVersion, LuckPerms, SkinsRestorer, WorldEdit, GrimAC, LPX.